11/7/2023 0 Comments Only if game safebox"Staci good time" Thrift store safe combination In the tripwire area with Dina, as you advance you’ll eventually see Wellwishes thrift store on your left. You’ll find supplements and gun parts inside. You can see the combination for the safe - 86-07-22 - on a whiteboard nearby. Smash the window and climb into the office to find the safe underneath. Inside the courthouse, once you’ve passed the first load of infected, you’ll come downstairs to a dark corridor with metal detectors, and on your left, there’s an office. The code is 04-51, which is the old code for Gate West 2 on your gate codes journal page. You can find this on Madison Street near the top left of the map. Inside you will find the Pump Shotgun and Nathan Drake’s ring. Now head over to the Safety Deposit Room. In the south of the Seattle Downtown hub area - which we have a full page on here - you can find the combination for the vault in the bank on a note called Bank Heist Plans. You’ll find some gun parts and supplements inside. Look for the dog and you’ll see he got the award in July 2013. Here you’ll find an Employee of the Month chart. Now go back outside the room and into the corridor. You will find a note that says, "Combo is the date my good boy got Employee of the Month." Nearby, there's a picture of a sweet dog on the desk. ![]() This safe can be found when you’re clearing out the first load of infected with Dina around the top floor of the supermarket. Skip to Safe combinations after the spoiler break.The Last of Us 2 safe codes and combinations We’ve also got detailed explanations on where you’ll find all safes, how to get to them, and the exact codes you’ll need to open them up. If you need further help hunting down each TLOU2 safe and cracking the combination, we’ve got screenshots below of every safe location in The Last of Us 2. There's also a video version of our The Last of Us 2 safe codes guide below. In this guide, we’ll not only talk you through how to get all the safe codes by searching the environment, but also highlight the safe combinations themselves if you just want to skip the legwork. If only it was as simple as just picking what you wanted. To keep yourself supplied and your ammo belt stocked, you'll want to track down every secure location and crack all of the safes in The Last of Us 2. that's what other people who know what they're doing have done in the past.Since the collapse, post-apocalyptic Seattle is a repository full of old-world loot just waiting for Ellie to scavenge - if she can find it. and they've just jammed it in the game because. It's like they've forgotten what a loot system was even for or what made it fun in the first place. But Wasteland 2 has the worst / most mechanical loot drudgery I've seen in a recent RPG. Spacing loot around the map can serve a purpose, it can be used to motivate the player to move around the map and explore. ![]() It serves no purpose other than to drop the player out of immersion and it has all the excitement of playing a poker machine that rewards you with pretend money. ![]() It's an obvious video game contrivance which really detracts from immersion.įor example, it's fricken stupid that you're finding sniper rifles and assorted gun parephenalia such as shotgun chokes in every other bin, ditch and everywhere else. It doesn't feel like a realistic "wasteland" it feels as though the ammo crate fairy went around a sandpit distributing crates and filling each one with only 2 or so bullets each. and then you wouldn't have to stop every 3 paces to bloody dig another hole or unlock one of those mysterious pre-war medical crates etc that dot the map. It really makes you wish that there was say 1 - 2 Ammo crates on the map with all the ammo. It gets incredibly tiresome clicking your 1 of about 8 looting related buttons to see the algorithm infinitely pooping out a thin dribble of loot diarrhea. It's just a constant trickle of 1-4 random bullets and some junk in almost every container. It's a waste of our time and it's a distraction from the game elements that you can actually enjoy such as story / exploration and making important decisions, combat related or otherwise.
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